2023-09-29T04:19:26Z - 2024-09-29T04:19:26Z

Overview

0 Active Pull Requests
33 Active Issues
Excluding merges, 2 authors have pushed 219 commits to devel and 219 commits to all branches. On devel, 291 files have changed and there have been 19495 additions and 10049 deletions.

1 Release published by 1 user

Published v0.0.3 2024-04-13 21:32:36 +00:00

32 Issues closed from 1 user

Closed #34 Update IOCore to a version with Toml++ support to serialize GameData 2024-08-10 23:44:51 +00:00

Closed #33 Create a GameSettings class that contains other structure and values. Serializable into JSON, like Visual Studio Code settings 2024-08-10 23:34:11 +00:00

Closed #10 Create a Game State Machine regulating which "Scene" is currently loaded 2024-08-10 23:13:28 +00:00

Closed #29 TO-Do: Change nlohmann::json dependency from pkgconf package to CPM 2024-08-08 13:26:50 +00:00

Closed #32 Fix Build Problems 2024-08-08 02:43:32 +00:00

Closed #31 Restructure project and subprojects so that they use CMake's install() mechanism 2024-05-16 21:22:39 +00:00

Closed #30 move QJSonModel from Apps/Editor/third-party to Modules 2024-05-16 17:16:46 +00:00

Closed #27 Kong game: Add basic support for game configuration loading and default values 2024-04-24 23:03:24 +00:00

Closed #28 Move Application and File Handling Code out to IOCore Library 2024-04-24 23:02:56 +00:00

Closed #25 Idea: Smarter Config File class 2024-01-29 16:20:23 +00:00

Closed #24 Better Configuration File handling: Create a FileResource() class and JsonConfigFile class. 2024-01-23 17:46:08 +00:00

Closed #23 Add a Configuration class 2024-01-13 00:29:02 +00:00

Closed #17 Unit-Test the SdlEventSource class 2024-01-03 15:33:07 +00:00

Closed #18 Rename IEventEmitter -> IEventSource; SdlEventEmitter -> SdlEventSource 2024-01-01 00:50:54 +00:00

Closed #22 Improve any_ptr type checking by using the hash of the type().name() strings 2024-01-01 00:50:54 +00:00

Closed #19 Replace SINGLETON_INSTANCE macro with SINGLETON_CLASS 2024-01-01 00:08:55 +00:00

Closed #21 Rename elemental::any_ptr and elemental::any_ptr_cast to untyped_ptr and untyped_ptr_cast 2023-12-31 19:07:52 +00:00

Closed #20 cannot pass incomplete SDL structures with std::any - need a custom any_ptr template class 2023-12-30 10:11:03 +00:00

Closed #11 Wrap SDL Event Handling API 2023-12-30 07:54:40 +00:00

Closed #13 Create EventEmitter class, derived from Observable 2023-12-30 07:49:35 +00:00

Closed #15 Improve detection of dependency include directories 2023-12-29 18:09:25 +00:00

Closed #14 Import Quartz-Warriors Observable and IObserver classes 2023-12-29 18:09:19 +00:00

Closed #8 Wrap SDL_Rendering API 2023-12-29 00:12:59 +00:00

Closed #12 Document IRenderer 2023-12-29 00:12:57 +00:00

Closed #9 Create a LoopRegulator class that can be used to limit framerate and data model update cycles 2023-12-27 22:41:43 +00:00

Closed #7 rename elemental::exception -> elemental::Exception for consistent naming scheme 2023-12-14 04:11:57 +00:00

Closed #6 Extend unit test coverage to 100% of existing classes 2023-12-14 04:11:54 +00:00

Closed #5 Create a types.hpp header similar to mdml-cgi's 2023-12-13 23:53:03 +00:00

Closed #4 Import the nice stack-tracing and exception-handling code from mdml-cgi 2023-12-13 23:53:02 +00:00

Closed #1 Add an include/ directory to the project, with a CMake target that copies it to the build directory 2023-12-13 20:27:23 +00:00

Closed #2 CMake: Only add Catch2 include directory and link directory for unit-test targets 2023-12-13 20:27:22 +00:00

Closed #3 Add support for multiple subprojects in the apps/ directory 2023-12-13 20:27:21 +00:00

1 Issue created by 1 user