elemental-game/.clangd
S David 42af043b3f
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WIP: Move boilerplate application code to external lib.
Overview
---

- Added: External dependency on IOCore
- Removed:
  - Application.hpp, Application.cpp
  - debuginnfo.hpp,debuginfo.cpp
  - Exception.hpp,Exception.cpp
  - types/legible_ctypes.hpp
  - All references to Boost and execinfo/backtrace.

Additionally:
---

- .clang-format: Switch to modified WebKit code style
- .clang-tidy:   Tweak style for Constexpr  statements
- .clangd:  Re-enable IWYU include directory insertion & analysis

CMakeLists.txt:
  - Replace manual CMake conditionals with prepackaged functions from my
    custom cmake/BuildProperties.cmake CMake module.
  - Bump project version
  - Set project-wide dir variables
  - Add and use CPM Package Manager
  - Add reference to my IOCore application framework library using CPM
  - Remove references to backtrace generation. Now using IOCore
  - Comment out app and demo subdirectories for now.

cmake/BuildProperties.cmake:
  - Move in-source build detection, set project-wide environment
    variables, and other configuration tasks to specific CMake
    functions in a custom CMake module.

cmake/CPM.cmake:  Imported from the CPM Project under MIT License
  - Copyright (c) Lars Melchior and contributors

demo/Phong.hpp,demo/Phong.cpp:
  - Use  new method names. (untested, never compiled)

include/Component.hpp: Unused, Untested changes

Work #28
2024-04-13 16:17:00 -04:00

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#.clangd
CompileFlags:
Add: [-DCLANGD, -DVIM_LSP=1]
Diagnostics:
UnusedIncludes: Strict
MissingIncludes: Strict
Includes:
IgnoreHeader: types\.hpp